How to play Orbit
- Tap, click or press Space to start. The courier sets off round the core.
- Tap again the moment the courier reaches the lightning cell on its track.
- The courier sends the lightning into the core, turns round a little faster, and the next cell rises somewhere new.
- Tap anywhere else and the courier sends a dark dot that puts the core out; let it slip past the cell and the lightning fizzles. Either way the run is over.
Tips
- Watch the bolt in the core: it empties as the courier nears the cell, and is almost out just as it arrives. The bolt in the cell swells at the same time.
- After every turn, the inked stretch of track shows which way the courier is going and how far it has to go.
- An early tap ends the run just like a late one. Don't chase the courier.
Questions
How do you play Orbit?
A courier runs round the core on a circular track. Tap as it reaches the lightning cell to send its lightning into the core. Each charge scores a point, turns the courier round and makes it a little faster. A tap anywhere else sends a dark dot that puts the core out, and a courier that slips past the cell lets its lightning fizzle. Either ends the run.
How is Orbit scored?
One point for every charge you get into the core. Your score is how many you take in a row.
Is it free? Do I need to download anything?
It's free, with no download and no account. It runs in your browser on any phone, tablet or computer.
Where is my best score saved?
In this browser, so it's there next time you play here. Sign in with a free Crek account and your best also goes on the game's leaderboard.